drm

Introduction

drm is the overall graphics integration tree, and as such works slightly differently than feature trees managed with dim:

  • Normally only takes pull requests.

  • Freezes for features from -rc6 to the end of the merge window as kernel subsystem trees usually do. There`s no constantly open feature branch. After -rc6 drm-next only accepts bugfixes and smaller cleanups aimed for the merge window.

  • Doesn`t have committers, just maintainers, since the pull request load is fairly minimal (for now). To keep it that way small trees are encouraged to collaborate together in drm-misc or other groups of drivers.

Backmerges

All backmerges for -next trees should first land in drm-next, with an explicit merge commit. This includes pull requests from driver trees based on newer upstream. In that case first apply the backmerge, then take the pull request.

Only exception is right after -rc1 when drm-next reopens for features, where a fast-forward is all that’s needed.

Only backmerge tagged releases.

Pull Request Review

Special care should be taken to review commits which:

  • Touch files outside of what the maintainer maintains (drm core code, other drivers, or even other subsystems).

  • Not reviewed patches - occasionally the lack of review is a process fumble and patches never even made it to any list.

  • Changing uapi. Look both for include/uapi and anything adding new KMS properties.

  • Check for last-minute rebases (all the patches have roughly the same commit timestamp). Especially rebasing onto latest upstream right before sending out is discouraged by Linus (since it invalidates the testing that happened).

FIXME: Script as much as possible of the above.

Opens

  • Lots of the above needs to be discussed.

  • Hard rule against being both drm and sub-tree maintainer, to prevent glaring conflicts of interest? Commit rights for Dave in drm-misc?

  • To rebase or not to rebase (probably no, except the tree is on fire)

  • Recipient list for pulls to Linus (Daniel botched this, should be scripted?)